What Makes a Good Software Product?
Notes on the difference between software that's impressive and software that people actually keep using. Full article coming soon.
It's easy to build software that impresses in a demo and gets abandoned within a week of real use. The gap between those two things — impressive and actually kept — is one of the more consistent, underrated lessons in building software, and it hasn't changed much even as the cost and speed of building has.
Fact: the software people keep using long-term overwhelmingly shares a small set of traits regardless of category — it solves a real, specific, recurring problem; it's reliable enough that people don't have to double-check its output out of habit; and it fits into how people already work rather than demanding they change their behaviour to accommodate it. None of these traits show up well in a short demo, which is exactly why demo-impressive and actually-good frequently diverge.
Why demos mislead
A demo optimises for a narrow, curated path — the happy path, shown once, by someone who knows exactly what to click. Real use involves edge cases, repeated use over weeks and months, and people who didn't build the product encountering it for the first time with no guidance. A product that looks polished in a five-minute walkthrough can fall apart entirely under the friction of daily, unglamorous, repeated use — and that gap is where most abandoned software actually lives.
Analysis: the products that survive contact with real, sustained use tend to be ruthlessly focused rather than broad — doing one thing reliably rather than many things adequately. Breadth photographs well in a demo, because it's easy to show a long feature list. Depth is what actually earns continued use, because the moment a tool becomes the thing someone reaches for automatically, without deciding to, is the moment it's actually won — and that only happens when the core thing it does is genuinely dependable.
Opinion: the current speed of AI-assisted building makes this lesson more relevant, not less. When producing a working, demo-ready version of an idea is fast and cheap, the temptation to mistake "I built something impressive quickly" for "I built something people will actually keep using" gets stronger, not weaker — the two have always been different achievements, and the ease of the first one doesn't make it evidence for the second.
Prediction, held loosely: as building gets faster, the products that actually break through will increasingly be distinguished less by what they can do in a demo and more by how they hold up under weeks of ordinary, repeated, unglamorous use — which means the underlying discipline of building something genuinely reliable and well-scoped, rather than broad and impressive, becomes a bigger competitive advantage precisely because it's now one of the few things that's still hard to fake quickly.
Written by
Gehna Stavonin-de Montagnac
Writing on artificial intelligence, software, automation, business and finance.
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